Midterm

Concepts

Unit 1

The basic components of the Logic Pro X DAW:

http://i.imgur.com/ZxVkvr5.png

Unit 2

More advanced components of the Logic Pro X DAW:

https://imgur.com/a/OlmS1

The Logic Ultrabeat drum machine:

https://imgur.com/a/7bTVB

Unit 3/4

- Color regions in Logic for better organization

- A 'bus' is a way to direct multiple tracks through a common effect or filter

- Buses in Logic are controlled in the mixer area

- Pre-Fader bus - No changes made to the track's volume or pan will affect the amount of signal being sent to the effects on the bus

- Post-Fader bus - The track's volume level affects the amount of signal sent through the bus

- Post-Pan bus - The track's volume and pan levels affect the amount of signal sent through the bus

- Beat mapping - The concept of moving beats in one track to align with beats of another track; done in Logic by first analyzing the desired correct track (alt-cmd-t) and then editing the off-track with Flex time

 

- Don't sterilize a performance through excessive editing-out of imperfections

- Three sections: rhythm, lead, and melody

- Vary octave and frequency range between instruments for interest

- Three times rule: don't repeat the same idea more than three times in a row

- Five second rule: add something unique every five seconds for interest

- Snap edits to zero crossings unless the sound is thick, and crossfade between same-track regions

- Flex Pitch: generally quantize for perfect pitch is fine

- Time Monophonic: for voice, single-note instruments

- Time Polyphonic: for multi-note chord instruments

- Time Rhythm and Slicing: for drums

- Time Speed and Tempophone: creates effects when notes are stretched or compressed

- A sound engineer needs to be able to identify frequencies so he can enhance or cut down noise at exactly the right frequencies quickly

Unit 5

- Box metaphor: keep all audio tracks balanced within the box, in terms of panning, volume, and frequency content; fill out the box, don't fill one dimension but leave others scarce

- Splodge metaphor: a sound can be visualized as a 'splodge' across the frequency spectrum, showing to what frequencies the sound extends to

- The splodge can be shrunk or expanded with an equalizer (EQ)

- The splodges of every instrument must be balanced within the box for acoustic clarity

- By using an EQ and shrinking the splodge, other instruments will fill the gap! If there is too much overlap, some instruments will be stifled

- Bell shapes can be drawn into an EQ to cut away or boost certain level frequencies

- How wide the bell shape is is called the 'Q', high Q = less wide, few frequencies affected; high Q = wide bell, many frequencies affected

- Use the 'Analyzer' function with the Logic built-in EQ!

- Human range of hearing: 20 Hz to 20 kHz

- Standard sample rate for audio: 44.1 kHz